![]() ![]() The entire UI has been overhauled for touchscreen play, and since this will be a demanding game, Feral offers a list of compatible devices, which I've pasted in full below. There will be no in-app purchases or advertisements included with this purchase, so what you see is what you get. Thanks to a recent press release, it's clear that Feral Interactive will retain the premium price point of the previous games in the series, and so ROME: Total War - Alexander will be available for $4.99 on October 24th. Essentially this is a strategy game that offers a new campaign for the series with maps that stretch from Macedonia to Greece and into the heart of the ancient Persian Empire. You'll get to command over fifty units in the game on dynamic battlefields with thousands of units in play. 2K A Total War Saga: Thrones of Britannia.846 A Total War Saga: Fall of the Samurai.The trailer above is rather short, so doesn't provide many details about the upcoming release for ROME: Total War - Alexander, but since this is an older series that has existed on PC since 2004, it's already clear what kind of gameplay we can expect from the title. They completely got rid of any "real" control you had on the world and the environment. I love the bulk of so many AIs and nations, I love the land developments, and so fourth, but the research tree is garbage. The formations are ****, and the revenue generation is garbage.Įven as a fledgeling country, it's almost impossible to play. You have almost no control of your armies movements as far as to how far away you can send them, or how your settlements react to armies being sent away. You don't have even close to enough garrisons to defend ANYTHING. I FINALLY finished the Carthage Campaign. And by God it was annoying, it wasn't "fun" it was a pain the butt I wish I had never invested into. ![]() Send an army out to point A, and good God, four armies coming at your settlements from four different areas. You can't fight them off by sending an army there, without completely opening up another area to attack. Out of probably 600 hours, I spent 500 of those hours just getting back in control of my empire. I love the feature of Navies being good to send Marines in to secure coastal towns and cities, but it doesn't do any good when they are so scattered across the coastline, that they get cut down unit by unit before they can ever cohesively become an organized attack force. I'll be going back to Rome Total War and Empire Total War, and will be allowing Rome II to collect dust. It's not nearly as even decent as the hype made it out to be prior to release. There is truly no point in securing the objective cities, or capturing territories and expanding to an EMPIRE at all, just stick to being a city state, and let the countless hordes destroy your towns after towns in their zerg rushes, recapture the cities, lose them again, rinse and repeat and never get ahead. The rate in which the AI developed and fielded more advanced units, and more and more armies, it was utterly hopeless. I BARELY completed the Carthaginian campaign. You can't create a military force worth a **** without sacrificing your economy until way later in the game.Ĭan't sacrifice your military development without completely being wiped out by the Legionary Cohorts or advanced legionaries sent at you.Įntire armies wiped out by superior forces. If you go back and fourth between military and economic, you cannot get any real gains.Īt least in Empire Total War it allowed you to research multiple trees at once as you progressed. I am actually shocked to see how dramatic of a step back Total War has gone creating this game. I'd rather prefer a graphics update to Rome Total War before ever playing this game again. ![]()
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