![]() ![]() We've improved the character model positioning so that it no longer clips and passes through the deployable shield and barricade while prone. Previously, they were sourced from the 3rd person models, resulting in misleading gunfire situations when spectating or watching a teammate. More Accurate Gunfire Tracer Representationīullet tracers (white smoke lines that indicates where the bullet travels when fired) are now sourced from the 1st person model resulting in more accurate tracer representation. Positioning and Perspective Representation Improvements This meant that the ballistic shield operator would be temporarily out of cover. We've fixed an issue where the pistol of a shield wielding operator will auto-reload after placing a gadget. This will make Blackbeard's gadget act in a similar way to other shield operators and will allow the player to decide when to reload. We've disabled auto-reload on Blackbeard's primary weapon when his shield is equipped. Reworked Reloading with Shield Wielding Operators This is applicable to universal charms that have already been bought. Universal charms can now be used on shield-wielding Operators. The full patch notes for update 3.2 were published today in the Ubisoft forums and are printed below. Additionally, the bug where if a player was down but not out and trying to climb a ladder, they will no longer get stuck. ![]() In terms of new features, players can look forward to "shield charms," while one of the balance changes involves disabling auto-reload on Blackbeard's primary weapon when his shield is equipped.Īs for bug fixes, one of the issues this patch fixes is for how players, sometimes, couldn't pick up breach charges after they were placed on the floor or trap doors. ![]()
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